Wildcat, Combat Evolved, Duke Patrick's Realistic Combat, TK mods, and many others), but there were fundamental problems with most of them, having to do with issues with the underlying engine.įor instance, most modern and/or good action RPGs that have melee combat involve timed blocking or dodging (everything from Gothics 1/2, Risen, Witcher 3, Dark Souls, etc). Most of the suggested combat mods tried to improve the action aspects of the game (timed blocks, dodges, stamina management, enemy behavior, etc), and I tried most of them (e.g. After all, the enemies might get harder, but if you are flailing away at the left mouse button to take down a bandit, and then 100 hours later, spamming that same button at a vampire dragonlord, what's the point? Something like Requiem might improve combat in an RPG way (better progression of enemies), but it doesn't really work for a game that's an action RPG at its core. I've tried all the combat mods recommended on various reddit threads and other internet corners, and they all came up severely lacking. A degree that only Bethesda might be capable of. It's as if it the game was designed and developed with such a high degree of incompetence as if to defy any attempt to improve it. I've tried to improve its shitty combat with mods for so many years now, but it just felt impossible. In years past, I have posted detailed modding guides for games like New Vegas and KCD that I felt outlined how to improve their flawed combat systems into something enjoyable.īut Skyrim, wow. Under gameplay settings for the game, make sure the Difficulty is set to AdeptĪs some of you might know by now, I take a certain pleasure in modding flawed combat systems in RPGs (especially action RPGs). Under Combat, set Adept Damage Taken to 2.0 (it's 1.0 by default) Set Weapon Timed Block Period to 0.25 (it's 0.3 by default) Once SkyTweak is set up, open the mod configuration within the game, and in SkyTweak settings, do the following: For my mod setup, we will use it to enable timed blocking and adjust damage. They will attack more often, and use blocking, power attacks, and bashes.Īllows you to customize almost every setting in the game. Once installed, launch game, go into mod configuration menu, and set Kill Moves to OFF. I use it to disable them entirely for the player and NPCs, mostly because with the difficulty of this mod list, NPCs can routinely one-shot you, without you even having a chance to defend, because the cinematic kicks in right away. This mod will hide arrow/bolt quivers on your back when a ranged weapon is not equipped. Also lets you see your body if you look down. Set game difficulty to Master - this is both to make the combat more challenging and also to make timed blocking properly essential, otherwise the combination of heavy armor and damage reduction from regular (untimed) blocking will keep you safe.Īllows first-person perspective for all actions that in vanilla force third-person view, e.g. Finally, allows you to block in the middle of an attack, leading to more responsiveness. Also slows down bashes, allowing them to be timed blocked, and fixes an issue with vampires and spellswords having insta-hit attacks, so they can be parried too now. Slows down NPC 1-handed attacks by a fraction of a second, allowing timed block from other mods to actually work. Unofficial Skyrim Legendary Edition Patch - įixes a ton of bugs with the vanilla game.Īdds timed block (with sound/blur/stagger effects), poise/stagger mechanics, new attacks to enemies, locational targetting to bows. How to turn Skyrim combat into a modern, reactive and fun action combat system with timed parries, stagger, and aimed shots:
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